Working in the interactive software industry has given me experience and insight into how to work as a part of a team and how to manage my time accordingly. It has also facilitated a desire within me to grow as an artist and broaden my skill set. Currently, my work experience in shipping four titles has dealt with art asset production and limited design implementation. I have focused on creating realistic and believable assets while adhering to stringent guidelines based around software limitations. Ultimately, I would like to shift into a design position working on a NHL licensed title. While my current industry experience translates well to realistic art production, my skills, passion, and deep knowledge of the game of hockey would be well suited to help ensure the most authentic representation of the sport seen in a game yet.

 
 
 
 

Brent Thomas - 3D Artist

bthomas19@hotmail.com
425.802.2631
6100 188th LN NE Apt 302
Redmond, WA 98052

Skills

Maya 3D Studio Max
Photoshop After Effects
Illustrator Flash
Dreamweaver  

Education

2001-2003 AAA in 3D Animation
DigiPen Institute of Technology

Industry Experience

Zipper Interactive - March 2004 to Present

Environmental and Weapon Artist Unannounced Title Playstation 3
Environmental and Weapon Artist SOCOM US Navy Seals: Combined Assault Playstation 2
Weapon Artist SOCOM US Navy Seals: Fireteam Bravo 2 PSP
Weapon and Prop Artist SOCOM US Navy Seals 3 Playstation 2
Weapon Artist SOCOM US Navy Seals: Fireteam Bravo PSP

Work Experience

Amaze Entertainment - 2003
Game Tester/QA

Word version available here

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