The following screenshots are to demonstrate models and textures created by me under strict guidlines involving poly count and texture resolutions. I worked closely with a designer to plan and map out each level while also being free to include my own ideas.

Character models, the speed boat model, user interface, sky domes, and lighting were generated by other persons. I modeled and textured all other elements.

 
 
 





 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


BACK TO HOME PAGE