inFAMOUS: FIRST LIGHT [PS4]


 
On inFamous First Light, I was responsible for the layout of the challenge arenas. These challenge maps were a new feature to the franchise and were designed to be played continuously in escalating tiers of difficulty. I worked with systems designers to ensure every aspect of the layout was in tune with the feel of our character's distinct abilities. While these maps were purely focused on game-play, with almost no story elements to convey, I made sure the artists' vision for these spaces remained intact while still achieving all of our steep design requirements.