425.802.2631
16125 Juanita Woodinville Way NE #418
Bothell, WA 98011
DESIGNER
Sony Computer Entertainment / Sucker Punch Prodt. [2012 – Present]
Sony Computer Entertainment / Sucker Punch Prodt. [2012 – Present]
_inFAMOUS FIRST LIGHT [PS4]
Combat Arena layout, technical design work
_inFAMOUS SECOND SON [PS4]
Map layout design, technical design work
Sony Computer Entertainment / Zipper Interactive [2004 – 12]
Map layout designer, environment modeling and texturing/casting
Maya, Photoshop, 3D Studio Max, Zbrush
_UNIT 13 [PS Vita]
Complete map layout design
Modeled / textured full levels under strict memory, sight-line and path guidelines
_SOCOM 4 [PS3]
Redesigned, modeled / textured classic SOCOM maps for DLC
Modeled props and destructible assets using HAVOK physics system
_MAG [PS3]
Modeled / textured architecture, props, and interactive game-play assets
Helped develop look and feel of faction themes
_SOCOM: FIRE TEAM BRAVO 2 [PSP]
Modeled / textured all weapons and gear
Modeled / textured full levels under strict memory, sight-line and path guidelines
_SOCOM 4 [PS3]
Redesigned, modeled / textured classic SOCOM maps for DLC
Modeled props and destructible assets using HAVOK physics system
_MAG [PS3]
Modeled / textured architecture, props, and interactive game-play assets
Helped develop look and feel of faction themes
_SOCOM: FIRE TEAM BRAVO 2 [PSP]
Modeled / textured all weapons and gear
_SOCOM: COMBINED ASSAULT [PS2]
Designed, modeled / textured full levels and prop assets
Modeled / textured all weapons and gear
_SOCOM: FIRE TEAM BRAVO [PSP]
Modeled / textured all weapons and gear
_SOCOM 3: US NAVY SEALS [PS2]
Modeled / textured all weapons and gear
Modeled / textured props
Modeled / textured all weapons and gear
_SOCOM 3: US NAVY SEALS [PS2]
Modeled / textured all weapons and gear
Modeled / textured props
Amaze Entertainment [2003-2004]
Short-term Contract support on Nintendo GBA and Harry Potter PC titles
EDUCATION
DigiPen Institute of Technology [2000-2003]